However, video games and their development methods didn't improve much in the 1960s and 1990s. This new industry was very young and there was very little interest. At the time, the market was limited to the United States and possibly other European countries.
In the mid-1990s, the industry finally began to grow very quickly and in the right direction. We also saw technological advances in consoles and PCs. All of these devices are becoming more affordable for the general public and can handle better graphics or complex programs.
When first-person shooters popped up in markets like Dom, Dom II, Wolfenstein, and finally Half-Life, the game boomed. The period between 2000 and 2020 may be the most important part of gaming history, but we want to focus solely on those last five years. To help you understand how important these last 5 years have been, here are five ways to turn to the game.
E-Sports
With the release of Counter-Strike Global Offensive, Dota 2, and League of Legends, the love of the competitive scene began to spread immensely. Over the years everyone has been talking about the capabilities of Data 2 tournaments, the ridiculous goals of CS: Go Play Pro Players and Games (League of Legends) for free when the opportunity exists. In fact, at that time, people finally realized how much potential there was in the industry.
Since then, the esports scene has grown exponentially. Today you can find a professional team for almost every multiplayer game. Whether strategy, first-person shooter, third-person shooter, and even the indie survival genre. Even if you don't like the idea of ​​multiplayer gaming, you still need to appreciate how much esports has brought to the video game world.
Ease of success
Unfortunately, this also has some drawbacks. There are a few platforms that have tried to force evictions. Metro Exit, for example, was only available on Epic's platform for more than a year before it was released on other platforms like Steam.
But even this trend seems to be coming to an end as many companies have realized that this is a mistake. A good example of this is the decision to finally release the bucket on Steam after a two-year exception on the Butte network. According to lfcarry.com, these days you're not just limited to using Destiny 2's services on your BeatNet.com account, you can also rent a Steam Lion, that ease and freedom to use any platform is for every gamer on the Planets great.
Streaming a youtube
YouTube gaming videos have been around for at least 13 years. They were a source of entertainment for many people and some were even aided to walkthroughs or play stores.
However, as the touch platform grew in popularity, people began to realize that streamers could offer a wide variety of entertainment options. Since everything is done live, the audience has a much more personal connection with the streamer.
In 2017 and 2018, during the heyday of H1Z1, Player Unknown Battlefields, Fortnight, and many others, the Twit platform saw an onslaught of millions of viewers. A particularly important moment was when the famous streamer Ninja played a fortnight match with the famous rapper Drake. Such moments brought about a huge change in the gaming industry.
Virtual Reality
Indie Games
The changes in the gaming industry over the past five years are very evident, but I'm sure these five changes are the most significant.
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